ββββββββ . β β βββ .ββββΒ· βββ βͺ .ββ Β· βββ βββΒ· ββββΒ· .ββ Β·
β’ββ ββ.βΒ·β’ββββββ.βΒ·ββ βββͺββ βΒ·ββ ββ β. βββ’ ββ ββ ββ βββͺββ β.
ββ.βͺββββͺββββββββββͺβββββββββββ ββΒ·ββββββ βββͺ βββββ ββββββββββββ
βββΒ·βββββββββββββββββββͺβββββ’βββββββββͺββ βββββββ βͺββββββͺββββββͺββ
βββ βββ ββ ββͺ βββ Β·ββββ .β ββββ ββββ .βββ β β Β·ββββ ββββ
Welcome to Tenebris Labs. My name is Alec and I enjoy spending my time reverse engineering old games, poking around embedded systems, and learning something new every day.
I started Tenebris Labs after volunteering at BSides San Diego earlier this year, as a way for me to overcome my imposter syndrome and share my research in the open. I hope you'll stick around.
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